Post by Lady Abigail the White on Dec 2, 2015 7:35:54 GMT
Name: Lady Abigail the White (The White Lady, The White Bitch)
Status: 4
Role: Knight Inquisitor of the Faith, Champion and self-proclaimed Avatar of the Stranger
Age: 25
Abilities
Agility: 5 (3b Acrobatics, 1b Dodge) (+7)
Animal Handling: 3
Athletics: 5
Awareness: 5 (1b Notice, -1d Empathy) (+4)
Cunning: 4 (2b Memory)
Deception: 3
Endurance: 4
Fighting: 7 (5b Fencing) (+1 (+2 First Round))
Healing: 1 (-1d)
Knowledge: 3
Persuasion: 6 (3b Bargain, 3b Charm (-2d), 3b Convince, 3b Incite, 3b Intimidate, 5b Seduce, 3b Taunt) (+2 (+5 Against Lower Per))
Status: 4
Stealth: 2 (-3)
Survival: 2
Warfare: 1
Will: 4 (1b Dedication)
(120 left for Admin Ability)
(90 left for Special Weapon)
Intrigue Defense: 13 (+5 (+2 Against Lower Per))
Composure: 12
Combat Defense: 15 (+9 (+2 First Round))
Health: 12
Drawbacks and Benefits
Cursed: Roll 1d6 to determine if a Destiny Point is used or wasted
Haughty: -1d on all Empathy tests; disposition penalty against opponents of lower Status
Haunted: -1d on all Awareness tests; In the first round of Combat add Memory bonus dice to the Fighting test result
Honor-Bound: Reroll 6s on all Deception tests
Insensitive: -1d on all Healing tests
Lascivious: All intrigues must begin with Seduce; -2d on all tests involving Charm
Nemesis (Gorsha the Fat): Abigail's former master, who no doubt wishes to retrieve his favourite pleasure slave.
Supreme Arrogance: Subtract Status rank from all Awareness test results
Acrobatic Defense: Add Acrobatics bonus dice to Combat Defense
Armor Mastery: +1 to Armor Rating; -1 to Armor Penalty^
Improved Armor Mastery: +2 to Armor Rating; -2 to Armor Penalty^
Attractive: Reroll 1s equal to half of Persuasion rank in Persuasion tests
Cadre: A veteran squad follows you around to do your bidding
Charismatic: +2 to all test results
Dutiful: Opponents take -1d on all Convince, Intimidate, and Seduce tests
Famous: Bonus dice become test dice in all Persuasion tests; Subtract Status rank from all Stealth test results
Heirloom (Rapier): You gain a Unique Weapon
Pious: Religious conviction grants a 33% chance to add +1d to any roll against opponents of another faith, with a higher chance if you honor your gods beforehand
Sinister: You radiate menace. For the First round of any combat you gain +2 to defense
Water Dancer I: Add Fighting rank to all Awareness test results
Water Dancer II: Add Fighting rank to all Agility test results
Water Dancer III: Add Fencing bonus dice to Combat Defense and Intrigue Defense
Weapon Mastery: +1 to this Weapon's base Damage^
Improved Weapon Mastery: +2 to this Weapon's base Damage^
Biography
Abi was born a simple farmer's daughter in the Southern Kingdom, though where exactly she hailed from she cannot remember. Until the age of six she lived as pleasant a life as a farmer's girl could, before she and her parents were taken by eastern slavers when her family were visiting relatives by the coast. Abigail was taken to Yunkai and sold to a slaver known as Gorsha the Fat, who was incredibly rich and horrendously corpulent.
She was first put to work in the kitchens, serving as a scullery slave until she was ten. She was then moved to the apartments where she served as a reliable if quiet maid. As Abigail began to flower her beauty became more pronounced and Gorsha had her trained in the most expensive pleasure house in Yunkai, where she learned the way of the seven sighs sixteen seats of pleasure. The grotesque slaver liked his spectacles, especially acrobatic performers (perhaps due to the fact that he himself could barely move) and so Abi received training as an exotic dancer and tumbler. At sixteen she became one of his personal pleasure slaves, sitting prettily at his feet in scant clothing and jewels for visitors to adore while they did business with her master. He would often have her dance and attend to people's sexual needs to sweeten certain deals, though at night she belonged to Gorsha alone.
Groomed in such a way, Abi became obsessed with her master and attended willingly and subserviently to all of his needs for the next four years. This changed on a fateful night when she and various other slaves and councilors were sent via ship to one of the Free Cities in the hopes of striking up an especially lucrative deal. The ship was sunk in a horrendous storm and it was while she was tossed about by the waves that Abi had a vision. She saw the Seven, who told her they would protect her - the Stranger himself took her hand and lead her to safety (though in actual fact she was rescued by a nearby trade ship bound for Westeros). The Seven and the sea had washed away her sins and Abigail became a new person, in her mind serving the Seven.
She was taken to the capital of the Southern Kingdom and swore herself to the Faith, wishing to serve them in every way she could until her death. Fanatics are always useful and she was instructed and taught in the ways of the Seven. The militant arm of the Faith at first did not want her but when she displayed her extremely agile and acrobatic skills they found a way to use her. She was trained to wield a Braavosi sword and learned the Waterdance - lessons which she attended to with as much dedication as she did to her religious studies.
In time her training was done and she was anointed a Knight Inquisitor of the Faith. Her work involved rooting out dissenters and heathens who had forsaken the Seven, as well as interrogating and torturing prisoners. She also acts as an ambassador of the Faith to various courts, fitting in perfectly with noble society due to her mixture of false but genuine seeming sweetness, extreme arrogance and vanity. Though not noble born, she is as haughty as true nobility and looks down on all those of lesser position or beauty than herself. Abi is almost as obsessed with herself as she is with serving the Seven and the High Septa and she always presents herself immaculately.
Abigail has become famous as a dedicated follower of the Seven as well as a courtier and though the worship of her gods, especially the Stranger, is extreme she has managed to keep her true insanity hidden. She believes herself to be an agent of the Stranger and believes that he is working through her. Thus she serves him in any way that she believes he wishes her to, using her mind and body to get his work done. In truth this belief is simply a psychotic delusion brought on by a broken and twisted mind obsessed with violence, submission, sex and punishment.
The more she did her duty the more she became convinced that the Stranger acted through her and so soon she developed a rivalry with one of the members of the Champions of the Seven. Though each god had a both male and female representative, the Stranger only had one - a man by the name of Lyam Serret. Judging the man an impostor, Abigail challenged him to prove that he worked for the Stranger. A short fight erupted which ended with Abigail skewering Lyam Serret with Whisper, a rapier she had been awarded for her good services. Thus Abi took over the title of Champion of the Stranger and has been tending to her duties with dedication.
In public Abigail mostly wears white, which has earned her her nickname, though at various courts she has been known to wear dresses in other colours.
Apperance
Abigail is a little under average height and slender, with creamy white skin and curves where necessary. Her dark brown hair is full and flowing and her eyes are a soft green in colour though vibrant in their intensity. She is naturally very beautiful and enhances her appearance by obsessively tending to her looks. Though not particularly strong, she is incredibly fast and agile, which often proves and advantage in combat.
Equipment
Braavosi Rapier (Whisper): Agil +0; +2 Piercing, Defensive II, Fast, Impale, Superior Grade (+2 DAM)
Scale Armor: 6 (+2) AR 3 (-2) AP; Bulk I
Status: 4
Role: Knight Inquisitor of the Faith, Champion and self-proclaimed Avatar of the Stranger
Age: 25
Abilities
Agility: 5 (3b Acrobatics, 1b Dodge) (+7)
Animal Handling: 3
Athletics: 5
Awareness: 5 (1b Notice, -1d Empathy) (+4)
Cunning: 4 (2b Memory)
Deception: 3
Endurance: 4
Fighting: 7 (5b Fencing) (+1 (+2 First Round))
Healing: 1 (-1d)
Knowledge: 3
Persuasion: 6 (3b Bargain, 3b Charm (-2d), 3b Convince, 3b Incite, 3b Intimidate, 5b Seduce, 3b Taunt) (+2 (+5 Against Lower Per))
Status: 4
Stealth: 2 (-3)
Survival: 2
Warfare: 1
Will: 4 (1b Dedication)
(120 left for Admin Ability)
(90 left for Special Weapon)
Intrigue Defense: 13 (+5 (+2 Against Lower Per))
Composure: 12
Combat Defense: 15 (+9 (+2 First Round))
Health: 12
Drawbacks and Benefits
Cursed: Roll 1d6 to determine if a Destiny Point is used or wasted
Haughty: -1d on all Empathy tests; disposition penalty against opponents of lower Status
Haunted: -1d on all Awareness tests; In the first round of Combat add Memory bonus dice to the Fighting test result
Honor-Bound: Reroll 6s on all Deception tests
Insensitive: -1d on all Healing tests
Lascivious: All intrigues must begin with Seduce; -2d on all tests involving Charm
Nemesis (Gorsha the Fat): Abigail's former master, who no doubt wishes to retrieve his favourite pleasure slave.
Supreme Arrogance: Subtract Status rank from all Awareness test results
Acrobatic Defense: Add Acrobatics bonus dice to Combat Defense
Armor Mastery: +1 to Armor Rating; -1 to Armor Penalty^
Improved Armor Mastery: +2 to Armor Rating; -2 to Armor Penalty^
Attractive: Reroll 1s equal to half of Persuasion rank in Persuasion tests
Cadre: A veteran squad follows you around to do your bidding
Charismatic: +2 to all test results
Dutiful: Opponents take -1d on all Convince, Intimidate, and Seduce tests
Famous: Bonus dice become test dice in all Persuasion tests; Subtract Status rank from all Stealth test results
Heirloom (Rapier): You gain a Unique Weapon
Pious: Religious conviction grants a 33% chance to add +1d to any roll against opponents of another faith, with a higher chance if you honor your gods beforehand
Sinister: You radiate menace. For the First round of any combat you gain +2 to defense
Water Dancer I: Add Fighting rank to all Awareness test results
Water Dancer II: Add Fighting rank to all Agility test results
Water Dancer III: Add Fencing bonus dice to Combat Defense and Intrigue Defense
Weapon Mastery: +1 to this Weapon's base Damage^
Improved Weapon Mastery: +2 to this Weapon's base Damage^
Biography
Abi was born a simple farmer's daughter in the Southern Kingdom, though where exactly she hailed from she cannot remember. Until the age of six she lived as pleasant a life as a farmer's girl could, before she and her parents were taken by eastern slavers when her family were visiting relatives by the coast. Abigail was taken to Yunkai and sold to a slaver known as Gorsha the Fat, who was incredibly rich and horrendously corpulent.
She was first put to work in the kitchens, serving as a scullery slave until she was ten. She was then moved to the apartments where she served as a reliable if quiet maid. As Abigail began to flower her beauty became more pronounced and Gorsha had her trained in the most expensive pleasure house in Yunkai, where she learned the way of the seven sighs sixteen seats of pleasure. The grotesque slaver liked his spectacles, especially acrobatic performers (perhaps due to the fact that he himself could barely move) and so Abi received training as an exotic dancer and tumbler. At sixteen she became one of his personal pleasure slaves, sitting prettily at his feet in scant clothing and jewels for visitors to adore while they did business with her master. He would often have her dance and attend to people's sexual needs to sweeten certain deals, though at night she belonged to Gorsha alone.
Groomed in such a way, Abi became obsessed with her master and attended willingly and subserviently to all of his needs for the next four years. This changed on a fateful night when she and various other slaves and councilors were sent via ship to one of the Free Cities in the hopes of striking up an especially lucrative deal. The ship was sunk in a horrendous storm and it was while she was tossed about by the waves that Abi had a vision. She saw the Seven, who told her they would protect her - the Stranger himself took her hand and lead her to safety (though in actual fact she was rescued by a nearby trade ship bound for Westeros). The Seven and the sea had washed away her sins and Abigail became a new person, in her mind serving the Seven.
She was taken to the capital of the Southern Kingdom and swore herself to the Faith, wishing to serve them in every way she could until her death. Fanatics are always useful and she was instructed and taught in the ways of the Seven. The militant arm of the Faith at first did not want her but when she displayed her extremely agile and acrobatic skills they found a way to use her. She was trained to wield a Braavosi sword and learned the Waterdance - lessons which she attended to with as much dedication as she did to her religious studies.
In time her training was done and she was anointed a Knight Inquisitor of the Faith. Her work involved rooting out dissenters and heathens who had forsaken the Seven, as well as interrogating and torturing prisoners. She also acts as an ambassador of the Faith to various courts, fitting in perfectly with noble society due to her mixture of false but genuine seeming sweetness, extreme arrogance and vanity. Though not noble born, she is as haughty as true nobility and looks down on all those of lesser position or beauty than herself. Abi is almost as obsessed with herself as she is with serving the Seven and the High Septa and she always presents herself immaculately.
Abigail has become famous as a dedicated follower of the Seven as well as a courtier and though the worship of her gods, especially the Stranger, is extreme she has managed to keep her true insanity hidden. She believes herself to be an agent of the Stranger and believes that he is working through her. Thus she serves him in any way that she believes he wishes her to, using her mind and body to get his work done. In truth this belief is simply a psychotic delusion brought on by a broken and twisted mind obsessed with violence, submission, sex and punishment.
The more she did her duty the more she became convinced that the Stranger acted through her and so soon she developed a rivalry with one of the members of the Champions of the Seven. Though each god had a both male and female representative, the Stranger only had one - a man by the name of Lyam Serret. Judging the man an impostor, Abigail challenged him to prove that he worked for the Stranger. A short fight erupted which ended with Abigail skewering Lyam Serret with Whisper, a rapier she had been awarded for her good services. Thus Abi took over the title of Champion of the Stranger and has been tending to her duties with dedication.
In public Abigail mostly wears white, which has earned her her nickname, though at various courts she has been known to wear dresses in other colours.
Apperance
Abigail is a little under average height and slender, with creamy white skin and curves where necessary. Her dark brown hair is full and flowing and her eyes are a soft green in colour though vibrant in their intensity. She is naturally very beautiful and enhances her appearance by obsessively tending to her looks. Though not particularly strong, she is incredibly fast and agile, which often proves and advantage in combat.
Equipment
Braavosi Rapier (Whisper): Agil +0; +2 Piercing, Defensive II, Fast, Impale, Superior Grade (+2 DAM)
Scale Armor: 6 (+2) AR 3 (-2) AP; Bulk I