Post by Mortifer the Monstrous on Dec 2, 2015 3:57:38 GMT
Name: Mortifer the Monstrous
Status: 4d
Role: Magnar of Thenn, King Beyond the Wall
Age: 44
Attributes and Specialties:
Agility: 5
Animal Handling:4 (1b Train)
Athletics: 5 (5b Strength)
Awareness:4
Cunning: 2
Deception:2
Endurance:5 (5b Resilience)
Fighting:7 (5b Axes)
Healing:3
Knowledge:2
Persuasion:3 (3b Intimidate)
Status:4
Stealth:1
Survival:4
Warfare:5 (1b Command)
Will:3
Benefits and Drawbacks:
Bastard Born: -1d on all Persuasion tests against Opponents with higher Status.
Cruel Insanity: –2d on all Awareness tests involving Empathy; disposition penalty in all Intrigues
Disturbing Habit: +1d on tests involving Intimidate; -1d on all Persuasion tests not involving Intimidate
Forgetful: Reroll 6s on all Cunning tests
Furious: All intrigues must begin with Intimidate test; -2d on all tests involving Seduce
Ignoble: -1d on all Persuasion and Status tests
Insensitive: -1d on all Healing tests
Marked: Reroll 6s on all Persuasion tests
Nemesis: [TBD]
Reviled: -1d on all Status tests; Disposition penalty
Threatening: All intrigues must begin with Intimidate test; -2d on all tests involving Charm and Seduce
Animal Cohort (Direwolf): +1d on all Fighting tests when Animal is present Requires Animal Handling 3D (train 1b)
Animal Cohort (2nd Direwolf): +1d on all Fighting tests when Animal is present Requires Animal Handling 3D (train 1b)
Animal Cohort (Mammoth) +1d on all Fighting tests when Animal is present Requires Animal Handling 3D (train 1b)
Anointed: +2 on Status test, 1/day gain +5 to Defenses
Armor Mastery: +1 to Armor Rating; -1 to Armor Penalty^
--Improved Armor Mastery: +2 to Armor Rating; -2 to Armor Penalty^
Beast friend: +1D on Animal Handling tests to Charm or Train
Berserker: Gain a free attack when an Injury or Wound is taken; fight past Endurance rank in Wounds
Danger Sense: Reroll 1s on Agility tests when determining Initiative Requires Awareness 4D
Famous: Bonus dice become test dice in all Persuasion tests; Subtract Status rank from all Stealth test results
Heirloom (Longaxe): You gain a Unique Weapon
Massive: Unaffected by the penalties from Unwieldy; Use two-handed weapons with one hand Requires Endurance 5D
Shield Mastery: +1 to this weapon's Defensive bonus^
--Improved Shield Mastery: +2 to this weapon's Defensive bonus^
Sinister: You radiate menace. For the First round of any combat you gain +2 to defense
Weapon Mastery (Axe): +1 to this Weapon's base Damage^
--Improved Weapon Mastery (Axe): +2 to this Weapon's base Damage^
Tough: Add Resilience bonus dice to Health Requires Resilience 1b
Axe Fighter I: +2 to Fighting test results against opponents on foot; Sacrifice all bonus dice to gain +2 Damage on a successful hit*
Axe Fighter II: +3 to Fighting test results against opponents on foot; Sacrifice all bonus dice to automatically inflict an Injury on a successful hit*
Axe Fighter III: +5 to Fighting test results against opponents on foot; Sacrifice all bonus dice to automatically inflict a Wound on a successful hit*
(120 set aside for admin ability)
Destiny Points: 3
Derived Statistics:
Intrigue Defense: 10
Composure: 9
Combat Defense: 14
Health: 15 (20 with benefits)
Equipment:
Full Plate
Tower Shield
Heirloom Longaxe
Background:
The King Beyond the Wall and Magnar of Thenn. There is no birthright among the Wildings. Only might makes right and through 10 grueling near-superhuman trials, Mortifer proved that he was the mightiest, uniting the various clans under his leadership. After the Sundering, even the Wildings, set in their ways, could no longer ignore the southrons. He brokered a peace with the Northern king upon finding out there were others further South that did not pay proper respects to the Old Gods. The enemy of your enemy is your friend, after all, and with his new allies Mortifer intends to cut a bloody swath through the nonbelievers.