Post by The Weirwood on Mar 30, 2015 19:47:35 GMT
This is where the different types of Armor will be listed. Armor is important, obviously, for defense. Your armor determines how much damage you actually take in combat, after your enemy has landed a successful strike against you; more armor means more damage is mitigated. However Armor can also impede your movement and weigh you down. Below you will find a chart of the different types of available Armor, and their statistics.
Cloth and Leather Armor:
Clothing: 0 AR 0 AP; N/A
Cloth Robes: 1 AR 0 AP; Bulk I
Padded Armor: 1 AR 0 AP; N/A
Leather Armor: 2 AR 1 AP; N/A
Boiled Leather: 3 AR 2 AP; N/A
Hide Armor: 5 AR 3 AP; N/A
Mail and Plate Armor:
Ringmail: 4 AR 2 AP; Bulk I
Chainmail: 4 AR 3 AP; Bulk I
Breastplate: 5 AR 2 AP; Bulk I
Scale Armor: 6 AR 3 AP; Bulk I
Half Plate: 9 AR 4 AP; Bulk II
Full Plate: 10 AR 6 AP; Bulk II
Barding Armor:
Leather Barding: 2 AR 0 AP; N/A
Ring Barding; 3 AR 1 AP; N/A
Scale Barding; 5 AR 2 AP; N/A
Mail Barding; 7 AR 3 AP; Bulk
Plate Barding; 15 AR 5 AP; Bulk
Armor Rating:
In the game mechanics, the protection offered to you by wearing Armor is represented by its Armor Rating. When you take damage in combat, that damage is reduced by your Armor Rating; if it you take damage greater to your AR then it is subtracted from your Health. If your AR is greater than the damage taken, you've just saved yourself a cut or a bruise.
Armor Penalty:
Armor can turn aside killing blows, but it does so at a cost. Heavier forms of Armor can interfere with your Movement, making you slower to react to opponents and maintain your balance. Nearly all forms of Armor impose a penalty that is applied to all Agility test results and to your Combat Defense.
Armor Bulk:
Armor Bulk is NOT the same as Weapon Bulk! They perform similar functions and have similar requirements, but each is unique from the other. The bulkiness of different types of Armor comes in two grades, and the requirements for using them are less than the requirements for using Weapons with the Bulk Quality. To use any Armor with the Bulk I or II, the Character MUST posses either (3d Ath. +1b Str.) OR (4d Ath.) respectively. You still cannot swim if you are wearing Armor with EITHER Bulk Quality, or carrying a weapon with the Bulk Quality. If you fall in deep water with this type of Armor on you will drown, unless you have a knife and are able to pass a Very Hard test to cut it off and swim to the surface. Of course, you may also burn a destiny point to avoid drowning, if you have one to spare. This dilemma was faced by one of the Father's characters once, as some may remember, so he will not be sensitive should you find yourself in a similar situation. Cloth Robes are exempt from the Athletics requirement of Bulk I, they are only Bulky for the purposes of drowning.
**Bulk for Barding Armor (armor on your horses) applies for the purposes of drowning only, but it is different than for humans. A horse can swim in its armor regardless, but if the barding has Bulk, then the horse wearing it will sink if its rider does not dismount before attempting to cross deep water.
Cloth and Leather Armor:
Clothing: 0 AR 0 AP; N/A
Cloth Robes: 1 AR 0 AP; Bulk I
Padded Armor: 1 AR 0 AP; N/A
Leather Armor: 2 AR 1 AP; N/A
Boiled Leather: 3 AR 2 AP; N/A
Hide Armor: 5 AR 3 AP; N/A
Mail and Plate Armor:
Ringmail: 4 AR 2 AP; Bulk I
Chainmail: 4 AR 3 AP; Bulk I
Breastplate: 5 AR 2 AP; Bulk I
Scale Armor: 6 AR 3 AP; Bulk I
Half Plate: 9 AR 4 AP; Bulk II
Full Plate: 10 AR 6 AP; Bulk II
Barding Armor:
Leather Barding: 2 AR 0 AP; N/A
Ring Barding; 3 AR 1 AP; N/A
Scale Barding; 5 AR 2 AP; N/A
Mail Barding; 7 AR 3 AP; Bulk
Plate Barding; 15 AR 5 AP; Bulk
Armor Rating:
In the game mechanics, the protection offered to you by wearing Armor is represented by its Armor Rating. When you take damage in combat, that damage is reduced by your Armor Rating; if it you take damage greater to your AR then it is subtracted from your Health. If your AR is greater than the damage taken, you've just saved yourself a cut or a bruise.
Armor Penalty:
Armor can turn aside killing blows, but it does so at a cost. Heavier forms of Armor can interfere with your Movement, making you slower to react to opponents and maintain your balance. Nearly all forms of Armor impose a penalty that is applied to all Agility test results and to your Combat Defense.
Armor Bulk:
Armor Bulk is NOT the same as Weapon Bulk! They perform similar functions and have similar requirements, but each is unique from the other. The bulkiness of different types of Armor comes in two grades, and the requirements for using them are less than the requirements for using Weapons with the Bulk Quality. To use any Armor with the Bulk I or II, the Character MUST posses either (3d Ath. +1b Str.) OR (4d Ath.) respectively. You still cannot swim if you are wearing Armor with EITHER Bulk Quality, or carrying a weapon with the Bulk Quality. If you fall in deep water with this type of Armor on you will drown, unless you have a knife and are able to pass a Very Hard test to cut it off and swim to the surface. Of course, you may also burn a destiny point to avoid drowning, if you have one to spare. This dilemma was faced by one of the Father's characters once, as some may remember, so he will not be sensitive should you find yourself in a similar situation. Cloth Robes are exempt from the Athletics requirement of Bulk I, they are only Bulky for the purposes of drowning.
**Bulk for Barding Armor (armor on your horses) applies for the purposes of drowning only, but it is different than for humans. A horse can swim in its armor regardless, but if the barding has Bulk, then the horse wearing it will sink if its rider does not dismount before attempting to cross deep water.